Wednesday 30 May 2012

Group Work - Pushing Pollygons

For part our final major project we decided to work as a group into create a 2D platform video game, this was a great input for when we get into the gang industry as we would be having to work as a team, and concentrate on our specialist area, which for this project I concentrated on the level and environment design and also helped out with modelling, whilst other people focused there skills on other areas. I learned a lot through working as a team, both good and bad. It was good to be able to focus on a pacific area and not having to worry about aspects such as animation which is something I am not as strong, and it was good to discuss a range of ideas as a group and see the game get developed a lot faster. However there was also the bad as people missing deadlines and one individual offering very little, and the range of arguments but this is something to learn.

We called ourself Pushing Polygons which is a very catch name and links well to what we do, and came up with our own logo and way to promote ourselves and our work through the likes of twitter and Facebook in which we had set up a page for us to discuss our ideas in the project and for anyone to see what we were getting up to. We have also now brought the domain name PushingPollygon.com and we plan to upload our stuff, we have also decided that me, Ifraz and Chris will upload our stuff on there and we have potential plans for future projects such as a Zombie Funfair we are planning to develop during the summer. It will also look good on a CV and in an interview saying we having experience working as a team and part of a independent game developer which we technically are in pushing polygons.



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