Thursday 31 May 2012

Critical Report

I started of the course with multi interest in a variety of subjects from concept art to film and not knowing my desired route which would be take after I graduate. This carried on until I was introduced to the gaming modules which I really enjoyed, and found myself coming up with my strongest work. I then had to narrow my strengths further down as just saying my specialist skill is too broad. I regard myself as someone who would be more of a creative / design role as I believe myself to have a creative mind and allot of group projects have started off with me coming up with the initial design. Therefore I enjoyed my time coming up with Designs and Concepts for level. I realised my art skills are not as strong as some others in my class so a concept artist was ruled out. However I can defiantly see myself as a Level Designer as its something I have really enjoyed. I also believe I have a decent skill strength in modelling environments and I enjoy it but I'm not someone who is keen on been told what to do, for example the design team telling me to model for example a character they have designed. I like to be more creative thats why a level designer I feel is more appropriate for myself.

Displaying my work is a real weakness of mine, Throughout the three years at Leeds College of Art I have produced a good variety of work which I have not Displayed to the public, not even social websites such as Youtube and Facebook. From doing Creative Industries I have learned a better understanding of how to brand yourself through the use of logos and a website, something I didn't really think about it before but it's defiantly a key aspect if you want to get anywhere within the industry. Presenting work to professional standard is very important and as I am wanting to be a Level Designer / Modeller I have learned upon the most effective way to present my work through the use of showreels, 360 degree turns of models and a camera run through of some of the level designs in which I have created, to make my work look more professional to help me in my career path.

Doing all this enabled me to gain a better understanding of what I am and what I hope to achieve, as well as giving me an identity and making my work look more professional. I have learned that keeping to a timescale is very important and giving yourself weekly deadlines is a great way of keeping yourself on target, ass too many times I get complacent and think I have more time than I actually have and deadlines soon come and go. Also too be proud of our work, especially in the group projects we undertook as we were trying to perfect things too much before going to the next stage when it was actually fine, be confident in what others think of your work as its something your going to have to be when it comes to working in a team in the gaming industry, your going to have to keep to strict deadlines and your work, as I am a modeller, my work will probably get passed on to a animator or even a texture expert, just don't be scared at what other's think and getting over that mindset, just be confident in what others think.

Been drilled into how important it is to be confident in your own work and ability, has led my to improve my online presence. I have already come up with a branding name and logo and have brought myself a website domain, In which I plan to show my portfolio of work for people to see and I am welcome to provide other people advice and any questions they may have. Also I like the idea of doing some tutorials on youtube just to improve my online presence and increase my confidence. I have also set up on many social sites such as Twitter and Facebook in which to promote myself and display the quality of my work.

I believe the standard of my work has improved other the 3 years and this came with focusing my desired passion to a pacific area. I am now allot more confident then I was a couple of years, where I was starting to regret my decision of taking a course in Film, Games and Animation in favour of Graphic Design which I undertook at a diploma level. But once been introduced to the gaming modules my motivation and passion for the course dramatically increased along with the quality of my work to the point I am happy to set off into the gaming industry or at least take the next step up and sometime apply for my master degree which would be great but I have a range of possible directions to undertake.


My Three Year Plan once I leave is firstly to keep funding myself, I have a part time job working in CO-OP so although its not something I want I am going to continue working part time over the summer as I need money to live off. However i do not want to overboard myself with part time work as I need time to continue working and improving my knowledge and portfolio, I have already discussed a possible summer project as part of Pushing Polygons in where we are going to design a zombie horror funfair which I am looking forward to starting. Of cause online presence is very important and i plan on keeping very up to date with that through the many sites and get my website fully functioning. I would like to just email local companies asking if i Can come for a day visit to see if i can ask questions and see the working environment in person, as-well as been cheeky and keeping in contact, sometimes you need a bit of cheek. Visit Gaming meets and conventions, I have looked at the local ones in my area and very easily reachable, the only problem I have with these if everyones after the same thing, but even so It would be valuable experience to listen to a variety of talks and chat and gain advice from people who have plenty of experience, also sneak them a business card. And finally of cause if theres any jobs that come up which are appropriate apply for them, and keep searching through a variety of different forms such as Creative Magazines or follow companies on twitter, or just keep checking the websites. Sometimes though we might have to be patient, keep doing projects and hope that job will eventually come. Just keep yourself active and keeping a good presence.

Wednesday 30 May 2012

Hiring A Studio

Just looking into renting out some studio space in around the area of Leeds for example, say Ive set up a company with some mates and were looking at a settlement to establish ourselves.

East Street Arts - Patrick Studios
ESA is a visual arts organisation founded in 1993 by artists to meet the need of practitioners working in a range of disciplines at different stages in their careers. Patrick Studios is a bespoke centre for artists and provides up to 34 quality studio spaces, resource areas and large project space, as well as specialist support such as access to facilities, information, training and contacts. There is a strong sense of community and identity via communal area and membership scheme and access to networks locally, nationally and internationally. Studio space at Patrick’s is £9 per sq ft pa with studio rentals ranging between £79 - £230. The average size studio costs around £130 per month including heating, rates, electricity, water and offering 24 hour access, 7 days a week all year round.

Location: Leeds

Round Foundry Media Centre
The Round Foundry Media Centre Leeds, a state-of-the-art facility for digital, media and creative businesses offering 40 offices for 2 to 25 people, most with parking. Contemporary, stylish and located just 10 minutes’ walk from Leeds train station at the heart of Leeds’ newest internet quarter. Offices with flexible terms, high quality digital telephony, broadband internet and a wide range of business support services and networking events. Offices cost around £34 per sq ft, one-person workpods are £200 per calendar month and “front desk” virtual office packages start from just £25 per month.

Location: Leeds


Holbeck Urban Village
An area of Holbeck just to the south of Leeds City Centre has been designated an urban village and is the focus of a multi-million pound regeneration programme. The long term vision for Holbeck Urban Village is the creation of a thriving new business community with a focus on creative and digital industry.

Location: Leeds


Theres plenty more but heres just a few examples feaured above.

Future of Social gaming

According to a new report released today from market research firm Parks Associates, social gaming is on track to become a $5 billion industry in the next five years.



Staggering as that estimated growth rate and market size is, according to Juniper, mobile gaming is expected to grow to $11B over the same period.<br /><br />Both of these parallel trends underline the massive shift to and within digital.  According to Electronic Arts, digital now accounts for 45% of the overall games market up from 31% in 2008. This is useful and demonstrates the increase of social gaming and the increase in the markets, this is useful research as I'm really interested in social gaming and mobile gaming and is a market i could potentially get into.

Portfolio Proposal

A portfolio is a very important aspect in demonstrating your range of work to potential clients and employers. It can come in a variety of different forms of media from print based portfolio's to more virtual and interactive portfolios which can be accessed  through the use of computer and with the increase in technology this becoming ever more popular, as well as been easier to transfer from location to location without any damage. When choosing a desired portfolio for myself I don't think a print based portfolio would be beneficial to me. My work ranges from 3D models, Character Designs and level and environment designs,  hence why something like a show reel would be more effective which would allow more interactivity with my models and Level Designs and would allow 360 views and provide the viewers with allot more to look at and would be more fluent and exciting seeing work come to life then just looking at print based work.

I'm thinking that a show reel around 2 minutes long would be ideal as its a long enough period to demonstrate a variety of work without boring the audience and keeping them entertained throughout. There huge benefits of doing this is I can then upload it virtually onto my website and other social sites such as Facebook and YouTube in the hope of gaining exposure, and could then take it to interviews or email it to potential clients and employers in the hope of gaining a start in the industry.

 The key piece I am going to be showing at the final end of the year which I believe is my strongest work and one that demonstrates my specialist skills, is the Food Landmarks project I did with Ifraz as well as showing the contribution I made on the Elemental game which was also a group project. I want to show my level design skills and have a camera which runs through the level as well as the original design on paper, which provides an example of where the designs came from and where the ideas started from. There is no need to have any turnarounds for the overall levels as there supposed to be 2D from a players point of view, Same goes for both projects. I would also like to include turnarounds for some of my models on the level such as the Western buildings and the Water tower, which will demonstrate some of my modelling and texturing skills, Because the games have been in 2D some of the models are not textured effectively on the back as there was no need to so I might have to sacrifice the turnarounds but Id defiantly like a more close up view than the players camera on the show reel. The texturing will demonstrate my ability to come up with Cartoon / self shading aesthetics which is something I want to demonstrate.

I probably need more variety in my show reel as this last year I have focused allot on 2D games, however the previous year on this course I did a couple of 3D environments with a different approach aesthetically which will show a better range to my work, which will help clients / employers know I am not 1 dimensional even though I have a preferred style, i am willing to work on a range of different titles.

I will be uploading some of the work which does not get shown on the show reel onto my website and other forms of social sites such as the likes of twitter and facebook just to demonstrate as much quality work as possible and show the development and improvement of the quality of my work for people to see

Group Work - Pushing Pollygons

For part our final major project we decided to work as a group into create a 2D platform video game, this was a great input for when we get into the gang industry as we would be having to work as a team, and concentrate on our specialist area, which for this project I concentrated on the level and environment design and also helped out with modelling, whilst other people focused there skills on other areas. I learned a lot through working as a team, both good and bad. It was good to be able to focus on a pacific area and not having to worry about aspects such as animation which is something I am not as strong, and it was good to discuss a range of ideas as a group and see the game get developed a lot faster. However there was also the bad as people missing deadlines and one individual offering very little, and the range of arguments but this is something to learn.

We called ourself Pushing Polygons which is a very catch name and links well to what we do, and came up with our own logo and way to promote ourselves and our work through the likes of twitter and Facebook in which we had set up a page for us to discuss our ideas in the project and for anyone to see what we were getting up to. We have also now brought the domain name PushingPollygon.com and we plan to upload our stuff, we have also decided that me, Ifraz and Chris will upload our stuff on there and we have potential plans for future projects such as a Zombie Funfair we are planning to develop during the summer. It will also look good on a CV and in an interview saying we having experience working as a team and part of a independent game developer which we technically are in pushing polygons.



Jobs In Leeds

Having been in The Leeds area, I'm quite familar with the area and have really enjoyed my time up here plus I have plenty of friends around the area plus with being a member of Pushing Polygons it could be beneficial for me to live in the area, and look for potential jobs around the leeds and yorkshire area as this area is well popular for its distribution of video games so it may be worth looking into.

Heres a few companies around the area.















Obviously there is Rockstar in Leeds which is probably the most famous around the area and well known for its popular games titles including grand theft auto and red dead redemption. Having just looked on there website I'm intrigued to see they have a job going for a level designer, the only problem is its looking for experience in the industry which I don't really have but its nice to know there is potential jobs out there.



Theres also a company called Just Add Water which work on the popular title Gravity Crash, although there not as well known as Rockstar there defiantly a company on the role, having looked at there recruitment section they don't have any apropiate jobs for myself but they have Concept art jobs going.


Other companies include Game Republic, Gamerholix, and The code Monkeys which all surround Leeds and the local area which are defiantly worth looking into swell.

Jobs In Canada


Other Modelling And Level DesignSoftware

Stencyl

As someone who is hugely interested in getting into Level Design there is a very interesting software we found which is called stencyl and specialises in creating 2D gaming levels, however looks very easy and simple to use. I have yet to try it out but I am wanting to try a variety of different software to improve my knowledge. One thing we struggled with during the elemental and Pushing Polygon project was getting the game playable, this was mainly because we didn't have anyone within the group who really specialised in the unity skills but this software looks like a very simplified version where you can drop your own artwork and theres a range of commands you can use. OK there might be a certain limitation you can use compared to gaming engines such as Unity and CryEngine. However were planning on going back with our games onto Stencyl and experimenting. The games can also be compatible with iPod Touch and theres competitions with prizes to create a game within a certain amount of days that would defiantly be worth checking out, anyway heres a few screenshots of some of the games people have made using stencil. and is compatible with mac.





Theres also plenty of tutorials available on Youtube and resources and information to help, so its defiantly worth checking out.

Get The Job



Heres an interesting article in which we were showed about ways into which to get that job you want.  It provides a range of useful advice and tips to help you on your way and is a great read for anyone trying to get into the creative industry.

Play More Video Games

One criticism I have had is that I do not play enough video games and allot of video games when they come up in discussion I have no idea what they are, say i am designing a game and at critique they'll mention some games in discussion and they are all alien to me. I have tend to found myself within the last year only playing sports games such as NHL 2012 and NFL 2012, whilst I love these games there not really teaching me anything as its not the kind of area i am wanting to head into. I am looking more towards mobile gaming and causal cartoon aesthetics games. I have began to play allot more portable games on my Ipod such as Temple Run and Bike Race which are both brilliant games however I need to widen myself and play a variety of different games to help my understanding. Not to just play them but to critically review them and to take influence from them into my own project and to help myself keep in touch as its very important to keep ahead of this forever growing industry as there is new games getting released all the time.

Edge Magazine and Other Magazines

I think it is important for me to start reading more gaming and creative magazines such as Edge and even magazines such as Official Xbox Magazine as I need to keep in touch with the gaming industry and see whats flavor of the week. Also these magazines sometimes include priceless articles such as interviews and advice into getting into the creative industry, I have seen the magazines available at local supermarkets such as Morrison s, even though they are expensive its potential valuable information. They also have a job section on there website so keeping in track for any vacant jobs is really important as a job wont just come to me I have to seek it desperately by any forms.

http://www.edge-online.com/games

Games Recruit

Another link i found through Creative Skillset is for the Games Recruit website in which although the design of the site seem years behind the information is not is up to date and rather close to the available jobs within big companies such as Ubisoft, Rockstar, Blitz Games, Sega and more. So the amount of job listings as well as importance of roles is evident through Games Recruits featured companies and is also a good website to keep in contact and produce links to people to get you information first and quickly and to also learn of recent going ons with the industry.Website found at: http://www.gamesrecruit.co.uk/Index.aspx

CV

World Of Level Design.

I found this great website called World Of Level Design which offer a great variety of resources in which I can investigate from advice on becoming a level designer and environmental artist to Level Design Workflow and research and tutorials such as how to design a level in 11 days which could be beneficial over the summer for say I don't get a job I can boost my portfolio up.

The How To Plan A Game Level was defiantly an interesting read as it comes from someone who failed in the industry for many years, so it talks about the do's and don's and talks about fully planning things, which is the most important thing but to also keep to a timescale. He suggest you have to have lots of enthusiasm about the project as if you don't you tend to skip allot of things, and if your working in a team others may not have the same commitment level, leading them to take shortcuts thats why you have to motivate them. I found this out during our group project, as it was my initial idea and level design I just got the impression others wer'nt motivated enough and shortcuts were taken.

The Level has to have a purpose and features


The question is why.
  • Why do you want to create this environment or this map?
  • What are your reasons? What is the purpose?
our purpose can be a variety of things. For example:
  • to get a job at a specific studio
  • to create a portfolio piece
  • to learn some new tools inside UDK (post processing, landscape etc)
  • to learn new editor or 3d app
  • to improve a specific workflow such as modeling foliage or creating textures from scratch
  • to create a map for a mod your friends are working on
  • etc
Some more questions you should ask yourself are.
  • How will you make this environment stand out? Visually or/and technically.
  • What elements will you focus on that will make your environment unique and stand out from the rest? What do you want the player or the viewer to experience
After you have set the location of the game and come up with a purpose and features Photo Reference is needed, I have done this many of times before into coming up with potential designs for anything from doors to cactus.

You should focus on the following reference:
  • Environment and location reference
  • Set design and props
  • Lighting and style
  • Inspirational reference
The other important aspects are objectives, stories and the way the environment interacts, and anything which can increase the atmosphere such as lighting sound, even music and the way you interact with assets.

The full article can be read here  http://www.worldofleveldesign.com/categories/level_design_tutorials/how-to-plan-level-designs-game-environments-workflow.php

The website homepage http://www.worldofleveldesign.com/categories/cat_level_design_tutorials_tips.php

Creative Personal



Through the Creative Skillset website i found this link which led me to the creative personnel website which really looks through available jobs with the games industry and narrows down them down to the ones that best fit your role. They have featured clients such as Sumo Digital and Blitz Game Studios so this is a job finder site which can be very helpful to me in looking at up to date expectations and needs from the games industry as well as applying and receiving feedback from jobs.

Link at: 


http://www.creativepersonnel.co.uk/jobboard/cands/jobresults.asp?c=1&ms=1&localstrKeywords=&locallstRegion=UK+and+Europe&locallstRegionvals=&locallstArea=UK+North%2FYorkshire&locallstAreavals=&locallstSector=Games+%28console%26sbquo%3B+online+%26+betting%29

Life Of A Design Monkey

Here is a great article in where someone in the games industry takes a look at all the mechanical pieces which are put into designing a game and making it both fun to play and unique. And he talks about level designers and how they are undervalued by games companies in favor of someone who designs the mechanics of the game. It was a really great read and something that can benefit me as someone who has a huge interest in designing game levels. It goes through the procedure of coming up with designs from the early research to the final assets. Its something I can take huge influence when I start designing a new project / level and follow these steps which can help me in my career in the industry.

http://lifeofadesignmonkey.blogspot.co.uk/2011/11/how-to-create-design-portfolio-part-ii.html

Website Mockups

Here is my quick website mock up for my own website which will be demonstrating my range of work.



It was a very quick draft and there still a little more detail Id add but it gives you an idea of the layout and the design. I'm wanting something very simple and easy to navigate yourself around. I think ill just stick to adding static images now, but I'm liking the look of it and I might plan to include video files and even playable web games at a later date. The idea is that if you click on the image they will be text which will pop just giving a little information about what the project was about. I plan on including a range of work and have split it up into 3 categories which are level design, modelling and other which will all be a similar layout to what is shown. On the home page im going to include a little biography about me and links to other pages such as Facebook, twitter, blogger and even my email and you tube. so plenty of more expansive directions to follow me, get in contact and even view more work and in blogger case how we came to the decisions to hopefully make it a more educational view for some of the audience. I'm also wanting to experiment with a little bit of animation, I had this idea from a long time ago that on the website the bomb will follow the mouse with its eyes, I think it will look nice and we could even have the fuse animated so that if you click on a image the fuse goes down and the bomb explodes before going onto new page or image. I think that will be a really nice touch and just make the website look more interesting with a few silly animations. On the other page im wanting to just upload a variety of work, maybe some logos or character designs, and I want to do some t-shirt designs just as a hobby more likely but to demonstrate my range of art skills and even potentially make a few extra money out of it. I mentioned before unfortunately its going to take longer to get my website running and wont be ready for the deadline date but this gives you an idea of what to expect and hopefully I can get it running before the end of year show.

Art Of Gaming

Art of Gaming is an original series produced by Machinima which delves into the process behind the modern day game production looking from the process of concept art to the actual implementation of the concept art. I found this series from simply looking for something and i was impressed by the insight that is covered of which i feel is definitely beneficial to me as i am constantly unaware of really how much work needs to go into something or whether i am doing something right and this series maybe at times isn't as insightful as i first thought through the information spoken but through the visual standards i was able to really understand much closer the process and work flow.

Here is the link:
http://www.youtube.com/show/artofthegame?s=1

Tuesday 29 May 2012

Finished Business Cards


Buying Domain Name

As i am having a website in which I will be showing my portfolio online and is where people can contact me I have to come up with a inappropriate domain name. Of cause I have already thought ahead to that point, I was should this website called reg123 in which you can purchase domain names. Fortunately my name which is newtomic designs was available in all selections from .com and .co.uk. Ideally I would have preferred to have a .com domain name however that is a lot more expensive so I decided to register www.newtomicdesigns.co.uk for 2 years at around £9 including VAT. know all I need to do is get the website running and upload my work onto it. Although its going to be slightly delayed as my parents forgot to provide me with a security card as its with tesco and they have gone on holiday so this procedure is going to be delayed by a few dates as is purchasing the business cards.

Branding - Finished Logo


Here is the finished logo. I uploded the image as a PNG as i dont want the file to have a white background, so that theres certain things you can see through which is demonstrated above, this will make it easier for putting the logo on examples of work. Only worry I have is the black text could potentially clash so maybe theres some examples where I may need a border but Im really happy with the logo.

Heres a couple of screenshots of my logo been put into use both on Facebook and Twitter swell as using the logo on examples of my work.



Thursday 24 May 2012

Branding - Logo




Heres a few mockup designs for my logo and the general perception was that of positive. I played around with a few colour designs and this is what I came up with. Ive decided to go with a light blue as its a bright friendly colour and pretty much goes with any colour, thinking about when I place the logo on a background. I designed the logo to look like a game controller and a bomb cause the name Newtomic Designs has that aspect to it. The one criticism is that The Text needs to be a lot bigger or bolder as it can be hard to read and thats something which is most important, but overall i'm really pleased with the design of the logo and believes markets myself effectivly.

Branding - Names

Name is one of the most important aspects when it comes to branding yourself. theres no real set criteria when it comes to coming up with name and various companies take influence from a variety of things including family name / Gods and Goddesses / Animals or just putting 2 words together such as Strawdog. It dose not have to have logic behind it. Im wanting to brand myself as a designer who focuses on the casual gaming market, focusing on family and children's games. So when it comes to naming Im wanting something that is catchy and has a kind of friendly charm. something like Dead Rabbits wouldn't really be appropriate and not a good start to potential clients, or even potential customers if they saw the logo and name dead on a game that was aimed towards children they may not think it is appropriate therefore could lead to loss in sales.

I struggled coming up with a name to use, so was just throwing together Random words such as Lawnmower Lemondrop and Freezing Penguin. Just as a side note I use the name Divinity Within for my email address and blogger domain. But it would be inappropriate for me to call myself by that name as I use that name for a lot of internet forums and don't want to mix my social life with my work. So I then started to think of ways to incorporate my name into the branding name. A few suggestions I came up with were things like TNT Explosion Designs, but as soon as I wrote that down reminded me too much of TNA wrestling, hence why I moved away from that. I then came up with Newt and Atom. Sounded really catchy and was going to go with it, until Chris mentioned Newtomic Designs which I really liked as it incorporated both of my names and filled the criteria I was aiming for. All I have to do is to just clarify there is a domain name that is available for the website. I have thought of potential directions to take the logo, such as a crazy cartoon like bomb which could look nice and appeal to my target market

Tuesday 15 May 2012

Unity - Selling Assets and Models.

Another point of interest which Recently occurred to me is that on the Unity website I believe, theres a section in which you can buy already made scripts and Models, this got me thinking into easy ways I could make a little bit of money. When I get my website running i could sell on some of the models I made for a variety of my levels, They may need touching up of cause but Its a good idea to gain a little exposure and a little bit of profit and just showing a little bit of initiative. Chris has already exposed the idea in a way in which he has put some t-shirts up which you can buy and he's brought himself, and would look good wearing it to conventions, maybe even giving some away. I used to design some t-shirts in College so I have some old work which I'd like to make into t-shirts, kind of as a past hobby but also include my logo and name and its just another way of promoting myself through something I enjoy. Unfortunatly for some reason I can't find the page which is annoying but will look into it.


Online Presence



I have already briefly mentioned this topic with my twitter account and the benefits that has. I recently set up my Twitter account to focus on the important impact of promoting yourself virtually, as that seems the way forward especially in the gaming industry. However there is a huge variety of potential promotion tools from the likes of Facebook, Youtube, Myspace and Blogger which I already have 2 accounts for which has demonstrated my work and development throughout my time at Leeds College Of Arts,  I still need to set up an Youtube account to demonstrate some of my work and offer guidance and answer any questions people may have. I also am aware I have to brand myself and design a logo and a brand name, something that will represent me and what I want to do. I'm more aiming towards the kids audience and casual gaming so the way I brand myself is important as I want a fun and catchy name, something silly even. For example Strawdog Studios. I have not decided on a name yet but it is something to look into swell as buying a URL Name for my website.

I already have a blogger account and Facebook account and I realise the area's in which I need to expose myself as much as possible, with the emergence in Tumblr I believe its called theres another area there to look into.

Level Designer Portfolio

I though it would be interesting to look at some portfolio work at people in the industry who do something similar to what I am aiming towards, It gives me an idea of ways to put a appropriate portfolio of work together and look at the standard of potential work to get into the industry.

Heres a good portfolio by Gabriel Sheets as it demonstrates both his 2D initial Sketches and then shows the levels in the final development and is something I could achieve, as I have both the 2D designs for both the elemental game and food landmarks which I could represent in a similar layout on a website, theres some really nice work and from the look I defiantly could do with touching up some of my drawing skills, not to the point of a concept artist cause that is not something I wanna do, but design layouts and potential collision points on the level, and coming up with ideas so theres a something i could improve on compared to his drawings.



Just a general layout of his website, which is something similar I look into when it comes to categorising my work. I like the overall look of the website and the centre image is eye-catching and makes you want to carry on in the site looking into is other examples of work.



Above is an example of one of his rough game layouts, This is something I don't have which is similar to this so maybe I should look into coming up with similar examples for my portfolio.











 

I also really liked how he kept a certain area of his portfolio to some of the separate models he did.

UKIE







UKIE is a company which is set up in the UK to help those who are wanting to put 1 step in the door towards the entertainment business by providing a variety of useful sources from information, interests and with the aim of building of members to the best of their ability and look promising to potential future employers. It is something that could defiantly benefit me in the future.








I was also told about this interesting site called Train2Game, which is like your in college but your not, It allows you to keep in track of the technical aspects and the mental aspects of what is happening in the gaming industry, this is something that would be very useful into expanding and improving your own portfolio swell as learning new skills and experimenting potentially with different software. Like your carry on been taught, acting as a public information resource. Depending on how things develop it may be worthwhile becoming a member as I will gain access which could develop my skill set further and also would be a great thing to talk about in a interview, and demonstrate your determination whilst at the same time developing your skills and improving your shane of getting into the video games industry.



Video Games Companies Around Derby

i think it is important to look at Video Games companies in around the area I am from as it would be ideal, even if its not something i want I Have to be very realistic in my approach. Id like to eventually work/ live in Canada as thats my goal which I will look into in detail in my next blog. However there is a few local gaming Companies around my area which I would consider been Derby, Nottingham and Sheffield. which I need to be aware of, as it would be good to get social networking with them, and potentially be cheeky and ask if I could maybe comedown for a visit, or just send my portfolio, maybe even trying to get work experience. Or just get talking to some of the guys on Twitter, and keeping in track with them.

Eurocom - Derby



They have worked on a lot of popular titles as you can see from the screeshot and tend to focus on console gaming, this is not an area which interest me as much as I prefer games for mobile and handheld. but beggars can't be choosers. There is also plenty of ways to follow them on social sites and get in contact with them. Unfortunately they don't have any vaccines available at the moment, and don't tend to offer work experience. I also found it really interesting how they rent out very specialist equipment such as there motion capture for other companies to use which would bring in even more revenue.



Strawdog Studious - Derby

Staying in Derby another company I came across is Strawdog Designs which i Am already following on Facebook and I am going to follow them now on Twitter since i set up an account. they mainly specialise in Mobile gaming and looking at the games its the style that greatly appeals to me, and could see myself been capable of working to there standards. I also found it interesting reading there kind of blog with some good information on there site.





Heres Quite a good little report thy did about 1 of the members of the team, he answered a few questions about how to get into the industry which I found very interesting. and talks about potential footsteps of getting that job and tips onto been successful at what you do.





Finally I had a look onto there Jobs page and to my surprise they seemed more open to contacting them than Eurocom, and it seems like they do offer work experience which would defiantly be interesting inquiring about in the future. They also seem pretty open for people to hand them there portfolio.



They also have a current job available so it seems like there a business that is expanding, however I know its not appropriate for me, as firstly its not the line of role I'm looking for and secondly there looking for a senior programmer, and I do not have the required experience or portfolio to acquire that sort of role at this time. But it gives an insight to what the employer are after and a skill set which is required to get that sort of occupation.






This has given me hope into getting a position and its important to keep looking at websites and get social networking, there's a whole lot more of gaming companies around my local area including Sheffield and Nottingham like I have mentioned but I am open to moving away, it just tells me there may be some potential positions even if its just as work experience for the forceable future its a step in the right direction.

Bafta Young Gane Designer





Whilst looking at British Academy of Film & Television Arts, specifically the young games designers area in which competitions are set up to encourage young audiences to create their own games and even seek a career within the games industry. This area of the BAFTA website not only encourages young kids to seek an interest in developing games but also having the competitions involve latest, upto date information within the industry such as a competition in which building your own game in Unity is encouraged with additional tutorials for just wanting to make the game without the intent of entering the competition. Also there is a whole section which is linked to the BAFTA website which follows the latest goings on within the games industry and this is shown through their explanations of what to expect and work towards the goals met by the games industry, as you can see below is the section on locating jobs and how to get them, mentioning such things as getting stuck into any project which is games related as this markets yourself as ready for any job and also to apply jobs not only available but places which may not be hiring so when they do your name is fresh.


"FINDING WORK IN GAMES



Possible Employers

Employment in this sector is primarily within Games Developers or Games Publishers. These can range in size from large, multi national studios producing triple A titles for the major consoles to smaller companies producing games for other platforms. Games can be created in a variety of forms for a variety of commisioners, in addition to PC, Console and Handheld gaming devices games are utilised by broadcasters such as the BBC, DVD and CD–Rom authoring companies, E–learning suppliers, Educational Institutions, Information Providers such as Government, Interactive Design Agencies, Internet Service Providers and marketing and advertising agencies

A Range of Opportunities

In such a fast–moving industry, with a continuous churn of companies, technologies, delivery platforms, software packages and working practices, equipping yourself with cutting edge knowledge and skills – and keeping at the sharp end – is a never–ending challenge.

It is not so much a case of learning the right tools, but rather becoming adept in the skill of learning. This means acquiring the technical principles, confidence, skills and experience to quickly adapt to new situations and processes, but being involved in learning and training as a continuous part of your career. One employer says, for instance, that members of his teams should master a new piece of software “about every two weeks.”

Finding Your First Job

Unless you are very well connected, this is the hardest part.

The Creative Skillset Job Profiles are invaluable here to help you find out about the areas you are interested in. See also the Useful Links section of this website for further resources. 

Games companies emphasise the following: 
  • Apply for jobs advertised, but you should also be approaching companies “cold" as many jobs are simply not advertised, and it may depend upon being in the right place at the right time.
  • Always research what companies have done in the past.
  • Get involved in developing ideas, working on projects (funded or non–funded) and generally show you are a Games person who is prepared to go “the extra mile” (or ten) for something that you genuinely desire.
“Talent is all, and people pay to get it and keep it”, says one long term Games industry observer.

There are genuine opportunities for bright, creative and well–organised people in this under–publicised and fast moving sector. To specialise in the Games sector will sometimes mean working long hours on high pressure projects with budgets of millions; but you could be part of a team producing high quality products at the sharp end – the retail market place."





This next piece of information i pulled from the BAFTA website is something i felt is useful as it covers the main set of skills that are needed within the games industry in general and that the last job is what stands out to a future employer but also the fact that along with technical abilities industries are looking for skills such as communication, team, marketing yourself and so on.

"SKILLS & TRAINING FOR THE GAMES INDUSTRY



People from all kinds of educational and cultural backgrounds work within Games. Once in the industry, people do move around and the majority find work through contacts and word of mouth. Few are freelance, however, as companies want to find and hang on to talent. Talent is valuable, and signed to permanent contracts. Many take short-term courses to maintain their high skill level, in an industry where the technology and thinking is ever advancing.

Reputation really counts. "You are only as good as your last job" is a common saying, and there is much truth in that. This is a small industry, and word goes round - fast, very fast!

Key skills for Games

Beyond the technical skills needed for a specific role, games companies look for employees with the following abilities:
  • Ideas, ideas, ideas!
  • Creative Skills
  • Communication Skills
  • Problem-solving abilities
  • Team Skills
  • A flexible approach to life
  • Tenacity
  • The ability to sell your skills to potential employers
  • An awareness of the applications of, and the possible applications, of technology
  • The willingness to go "extra ten miles" if necessary, devoting yourself to the production and its deadlines, and living and sleeping on the job a times if needs be.
Training and Relevant Qualifications

Games industry workers tend to be degree educated, especially in highly skilled areas such as programming. However employers often tend to be less concerned with formal qualifications than with relevant experience, portfolios and knowledge of specific software tools.

Many of the most successful games professionals are qualified in the broad-based disciplines that draw on both creative and analytical approaches. The industry contains creative and technical directors from a diverse range of backgrounds, ranging from architecture, art and design to psychology and music. Specialist training in games related disciplines, following a more general degree, seems to be a good approach. Relevant course titles for a first degree might include the following: 


  • Computer science
  • Computer arts
  • Interactive media
  • Computer games design
  • Computer games technology
  • Software engineering
  • Virtual reality design
  • Maths / Physics
  • Fine Art
  • Animation" 
Found at: http://ygd.bafta.org/working-in-the-games-industry/launch-your-career-in-the-games-industry

Setting Up Twitter



After been advised for a few weeks now, I finally gave in and got Twitter, My previous thoughts was that I didn't want to sign up as been on Facebook It can get tedious the amount of rubbish post and can get you in trouble for voicing your opinion by very petty people who need to get a life. But with the fact social networking has increased and is ever more important in the gaming industry I felt like I had no option as I have to promote myself by as many ways as possible, and theres a lot of people you can follow with valued information. Ifraz gave me a list of potential people to follow and by going to conventions and stuff I can gain a bigger list. It appears to me more of the creative industry tends to be on Twitter rather that Facebook. Of cause I want to separate my social life with my working life, so I am thinking of setting up 2 profiles both on Twitter and Facebook. When I have branded myself as I am going to be designing logos and what not I plan on including them on both Facebook and Twitter to promote myself, but yeh even though its not something I really wanted to do I can defiantly see the potential benefits. I think a youtube page may also be very beneficial for stuff like showreels and what not.

Get In To gaming



One event I was recommended to help me out with me as an individual looking towards a future in the gaming industry is the convention Get Into Gaming Event. This is event is more aimed towards social gathering of a range of people who share similar interests and passions and potentially are in a similar position as yourself. The events just consist really of talking about games and even playing, but on the bigger picture it potentially opens allot of doors as you grow your range of contacts and also is a chance to get your name out there, and who knows who you could potentially get talking to, someone who offers you a job. Unfortunatly I couldn't make this event as It is defiantly something I would look into the future as it offers valuable information talking to people who have been there and done it, and gaining valuable inside knowledge about the industry. This event seems more sociable than anything which appeals to me greatly as theres potentially more time to just chat instead of some of the conventions I have been to. With this event taking place in Leeds by the time I graduate I will be moving back To Derby, depending on what happens obviously so it is a distance to travel. However I should look into if there is any similar events taking place nearer home. If not I could make a day trip up and potentially meet up with my past colleagues for a chat about how things are going for them.

http://getintogaming.co.uk/




Equipment

Preparing for when I finish It is important to look into equipment I'm going to need when I can't rely on the colleges resources anymore. First of with the unexpected money I received from Student Finance I thought it was important to invest to my future instead of squander it on drink and nights out. So first thing I did was upgrade to a mac, as I was struggling to run certain software such as Maya and Unity which are very important for my line of role. So I am now set up more effectively and can work at home on projects.  I use my windows laptop for my recreational use and my mac for my work. Worth mentioning is that certain software is only compatible on certain computers so at least now I have the best of both worlds even though I realise my laptop is coming to the end of its life potentially. There is plenty of other equipment I am going to need put this is a good starting part, I also purchased a scanner, printer, and a graphics tablet which will all be useful assets when I graduate.

Future - mater Degress

With me soon graduating, It is important to look to the future and the possible direction I plan to take. I had look towards the possibility of taking a master degree. A few courses I looked at were ranging in a variety of different locations ranging across UK. I looked into a course at Leeds Met which could potentially be ideal. And they have an opening day in May which could be potentially worth going to.




Just looking around some more and plenty of other universities have opening days, but it would be idea to stay in Leeds as I am used to the area and have made connections with college friends and what not. Seeking back to home Derby which is my local university dosent have an appropriate course unfortunately.




Just had a look around, and these are 2 courses I could potentially look into and are fairly local, However I need to make sure there right for me so It could be worth emailing them about possible meeting / more info.