During a mini crit, I was given the advice to think about a character, not necessarily to go into too much detail, but this would help me with my level, as it would show me how the character would interact within the level which does make sense. So I thought it would be a good idea to let Ifraz who was focusing his project on concept art to come up with a few designs which I have mentioned before but these are the designs he came up with. The 3 below were my favorite designs out of the bunch in which he drew, however after examining the characters into more detail I grow to really like the third character down, which is the kind of turtle like character in the shell. Reasons why I chose this is firstly I thought the other two character's whilst I liked them were too humanoid for my liking, and I mentioned in my brief that a humoid is not what I wanted, as I wanted something silly and fun to play, taking influence from characters such as Sonic and Crash Bandicoot. I really liked the use of the shell aswell which can be used for great effect, My idea is that every time he changes weapon he goes in his shell and picks a new weapon and so on. For my environment I just want for this level anyway your stand ate jump and run similar to Mario game inwhich to defeat the enemies on the level you have to jump onto them. Thinking further into the franchise I would plan on including different abilities such as roll which would be good with the shell and other abilities but for now that will do. I'm also giving the character a pretty good jump as my level requires alot of jumping s o its something I have to consider and he's also quite pacy.
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